JAMES RICKER

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PSA created for the Sexual Health Foundation of Canada. This was mainly a test to see how far I could stretch my knowledge of 3D/live action integration in a 30 secondary spot.

  • 4 weeks ago
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HDRI lighting and shaders done. Next? Tracking!
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HDRI lighting and shaders done. Next? Tracking!

  • 4 months ago
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A 3 page spread in 3D World Magazine, issue #150. Interview and breakdown for the SSX E3 Trailer . Awesome!
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A 3 page spread in 3D World Magazine, issue #150. Interview and breakdown for the SSX E3 Trailer . Awesome!

  • 5 months ago
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Color pass is done on everything except the claws. Still need to do a proper spec and SSS pass, but it’s getting there!
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Color pass is done on everything except the claws. Still need to do a proper spec and SSS pass, but it’s getting there!

  • 7 months ago
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Zbrush displacement pass on a crab I’m putting together for a special project. Next is texturing and shading.
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Zbrush displacement pass on a crab I’m putting together for a special project. Next is texturing and shading.

    • #James Ricker,
    • #Zbrush,
    • #Modo,
    • #Crab
    • #Displacement Map
    • #WIP
  • 7 months ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/24832283?title=0\x26amp;byline=0\x26amp;portrait=0\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

The new and improved trailer for SSX! I directed this piece at Image Engine for a world premier at E3 2011. The screening was a big success and has ultimately reversed the negative press for the revamp of this classic title.

  • 11 months ago
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Concept I sketched out this afternoon, hmmm, not sure where it’s going …
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Concept I sketched out this afternoon, hmmm, not sure where it’s going …

  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/20715109?title=0\x26amp;byline=0\x26amp;portrait=0\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

Little quick comp in nuke, testing out some new things.

  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/19947286?title=0\x26amp;byline=0\x26amp;portrait=0\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

A very rough track/lighting comp to test the pipeline of tracking, hdri setup, match lighting, rendering and compositing.

  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/18907075?title=0\x26amp;byline=0\x26amp;portrait=0\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

A very rough and dirty motion test

  • 1 year ago
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Moonlight lighting test
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Moonlight lighting test

  • 1 year ago
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Undercarriage done, next stop - dirt map
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Undercarriage done, next stop - dirt map

  • 1 year ago
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Almost finished, still need to add a dirt map and some bolts onto the tail piece, should be ready to fly very soon
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Almost finished, still need to add a dirt map and some bolts onto the tail piece, should be ready to fly very soon

  • 1 year ago
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 Added landing gear, textured and modeled. Next up, cockpit modeling and texturing, also going to create a new canopy with more detailed glass.
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 Added landing gear, textured and modeled. Next up, cockpit modeling and texturing, also going to create a new canopy with more detailed glass.

  • 1 year ago
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After a week of texture work the DeHavilland Vampire is very close to being complete. The cockpit is still WIP as is the dirt map. This is just a quick composite to see how the model is holding up against real world elements (even if it is motion blurred :P ) And yes the lighting is off :)
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After a week of texture work the DeHavilland Vampire is very close to being complete. The cockpit is still WIP as is the dirt map. This is just a quick composite to see how the model is holding up against real world elements (even if it is motion blurred :P ) And yes the lighting is off :)

  • 1 year ago
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About

DIRECTOR / VFX ARTIST

I'm a filmmaker from Vancouver with over 9 years of industry experience and a wealth of knowledge in many 3D applications. My main focus is CG & live action integration.

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James Ricker 2012. Effector Theme by Carlo Franco.

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