Commercial I directed for EA and Monster a while back. Was a pleasure to work with the talented team at EA again. Watch it in HD if you can!
A quick loose sketch, working on my technique again, staying away from head and hands for now.
NEW DEMO REEL
Galactic Reign - Cinematic Director & Lead Designer
Sleeping Dogs - Director of Photography & select mocap direction
SSX - Director (E3 Trailer)
Modnation - Cinematic Lead
NFS Undercover - Lead Editing & Cameras
EA Skate - Editing & Cameras
Our latest game was finally announced and can be seen in the form of a teaser trailer created by Microsoft. Galactic Reign is a turn based strategy game, a hell of a lot of fun to play and the cinematic work will knock your socks off. It has been a pleasure designing this game with the extremely talented team at Slant Six Games.
PSA created for the Sexual Health Foundation of Canada. This was mainly a test to see how far I could stretch my knowledge of 3D/live action integration in a 30 secondary spot.
HDRI lighting and shaders done. Next? Tracking!
A 3 page spread in 3D World Magazine, issue #150. Interview and breakdown for the SSX E3 Trailer . Awesome!
Color pass is done on everything except the claws. Still need to do a proper spec and SSS pass, but it’s getting there!
Zbrush displacement pass on a crab I’m putting together for a special project. Next is texturing and shading.
The new and improved trailer for SSX! I directed this piece at Image Engine for a world premier at E3 2011. The screening was a big success and has ultimately reversed the negative press for the revamp of this classic title.
Little quick comp in nuke, testing out some new things.
A very rough track/lighting comp to test the pipeline of tracking, hdri setup, match lighting, rendering and compositing.
A very rough and dirty motion test
Moonlight lighting test
Undercarriage done, next stop - dirt map







