JAMES RICKER

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'\x3ciframe width=\x22500\x22 height=\x22375\x22 src=\x22http://www.youtube.com/embed/a7TsJ25sybk?wmode=transparent\x26autohide=1\x26egm=0\x26hd=1\x26iv_load_policy=3\x26modestbranding=1\x26rel=0\x26showinfo=0\x26showsearch=0\x22 frameborder=\x220\x22 allowfullscreen\x3e\x3c/iframe\x3e'

Commercial I directed for EA and Monster a while back. Was a pleasure to work with the talented team at EA again. Watch it in HD if you can!

  • 2 months ago
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A quick loose sketch, working on my technique again, staying away from head and hands for now. 
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A quick loose sketch, working on my technique again, staying away from head and hands for now. 

  • 2 months ago
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NEW DEMO REEL

Galactic Reign - Cinematic Director & Lead Designer
Sleeping Dogs - Director of Photography & select mocap direction
SSX - Director (E3 Trailer)
Modnation - Cinematic Lead
NFS Undercover - Lead Editing & Cameras
EA Skate - Editing & Cameras

  • 5 months ago
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Our latest game was finally announced and can be seen in the form of a teaser trailer created by Microsoft. Galactic Reign is a turn based strategy game, a hell of a lot of fun to play and the cinematic work will knock your socks off. It has been a pleasure designing this game with the extremely talented team at Slant Six Games.

  • 7 months ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/41541289?title=0\x26amp;byline=0\x26amp;portrait=0\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

PSA created for the Sexual Health Foundation of Canada. This was mainly a test to see how far I could stretch my knowledge of 3D/live action integration in a 30 secondary spot.

  • 1 year ago
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HDRI lighting and shaders done. Next? Tracking!
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HDRI lighting and shaders done. Next? Tracking!

  • 1 year ago
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A 3 page spread in 3D World Magazine, issue #150. Interview and breakdown for the SSX E3 Trailer . Awesome!
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A 3 page spread in 3D World Magazine, issue #150. Interview and breakdown for the SSX E3 Trailer . Awesome!

  • 1 year ago
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Color pass is done on everything except the claws. Still need to do a proper spec and SSS pass, but it’s getting there!
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Color pass is done on everything except the claws. Still need to do a proper spec and SSS pass, but it’s getting there!

  • 1 year ago
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Zbrush displacement pass on a crab I’m putting together for a special project. Next is texturing and shading.
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Zbrush displacement pass on a crab I’m putting together for a special project. Next is texturing and shading.

    • #James Ricker,
    • #Zbrush,
    • #Modo,
    • #Crab
    • #Displacement Map
    • #WIP
  • 1 year ago
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'\x3ciframe src=\x22http://player.vimeo.com/video/24832283?title=0\x26amp;byline=0\x26amp;portrait=0\x22 width=\x22500\x22 height=\x22281\x22 frameborder=\x220\x22\x3e\x3c/iframe\x3e'

The new and improved trailer for SSX! I directed this piece at Image Engine for a world premier at E3 2011. The screening was a big success and has ultimately reversed the negative press for the revamp of this classic title.

  • 1 year ago
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Little quick comp in nuke, testing out some new things.

  • 2 years ago
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A very rough track/lighting comp to test the pipeline of tracking, hdri setup, match lighting, rendering and compositing.

  • 2 years ago
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A very rough and dirty motion test

  • 2 years ago
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Moonlight lighting test
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Moonlight lighting test

  • 2 years ago
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Undercarriage done, next stop - dirt map
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Undercarriage done, next stop - dirt map

  • 2 years ago
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About

CINEMATIC DIRECTOR

I'm a director from Vancouver with over 10 years of industry experience and a wealth of knowledge in many 3D applications. My main focus lies in directing mocap and in-game cinematics.

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James Ricker 2012.

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