PSA created for the Sexual Health Foundation of Canada. This was mainly a test to see how far I could stretch my knowledge of 3D/live action integration in a 30 secondary spot.
HDRI lighting and shaders done. Next? Tracking!
A 3 page spread in 3D World Magazine, issue #150. Interview and breakdown for the SSX E3 Trailer . Awesome!
Color pass is done on everything except the claws. Still need to do a proper spec and SSS pass, but it’s getting there!
Zbrush displacement pass on a crab I’m putting together for a special project. Next is texturing and shading.
The new and improved trailer for SSX! I directed this piece at Image Engine for a world premier at E3 2011. The screening was a big success and has ultimately reversed the negative press for the revamp of this classic title.
Concept I sketched out this afternoon, hmmm, not sure where it’s going …
Little quick comp in nuke, testing out some new things.
A very rough track/lighting comp to test the pipeline of tracking, hdri setup, match lighting, rendering and compositing.
A very rough and dirty motion test
Moonlight lighting test
Undercarriage done, next stop - dirt map
Almost finished, still need to add a dirt map and some bolts onto the tail piece, should be ready to fly very soon
Added landing gear, textured and modeled. Next up, cockpit modeling and texturing, also going to create a new canopy with more detailed glass.
After a week of texture work the DeHavilland Vampire is very close to being complete. The cockpit is still WIP as is the dirt map. This is just a quick composite to see how the model is holding up against real world elements (even if it is motion blurred :P ) And yes the lighting is off :)







